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I'm starting to create my own FBXs Files (Plants etc.) in Cinema4d, but some of them don't work as Detail Meshes with the Terrrain Script. I can load them into the Terrain Script without a problem, but when i try to use the brush to paint them on my terrain nothing happens. I already managed to create FBX Files that worked, but i don't see where my mistakes are. Pivot Point and Axis Orientation/Rotation are correct and at the bottom. Thanks in advance for help!
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Try to pack your materials to one texture and one material [which is always good idea]. Check that you have correct scale on both import and export. Then it should work. Thanks! It looks, like Detail Meshes on Terrain only work with one material/texture. As far as i can see that solved the problem :)
Jul 23 '12 at 03:38 PM
Roop
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I playes around a bit. And it looks like i has to do with the kind and amount of materials that i use on the mesh. As long as i only use planes and one material, everything seems fine. But when i start to use slightly more detailed shapes for the mesh and more materials on it, it stops working :( Anybody with an idea, what i am doing wrong? I triangulated, i doubled the layers and flipped the normals, i adjusted the pivot point... What else? :(
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I will try to unwrap the mesh correctly and paint the texture right onto the unwrap. Then i should fixed the problem with the materials. But what do you mean with checking the export import scale? Where do i do that? Im relatively new to c4d and unity and im not even sure which of those programs you mean ^^° I've already quicktested it with similar objects, where i unwrapped the mesh and painted a texture on it: With a simple cube it worked. But with a slightly more complex sword it didn't (though it only had one texture/material) Please use comment button below reply if you like to discus more. :) Answer text box is for answer. Comment is for fruther discussion.
Jul 18 '12 at 07:44 PM
cupsster
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Hallo about export import scale. In Unity, a simple cube is like 1m³ at least I do this (perhaps is 1 foot) , if your object is too small or too large, can create weird issue about the , there is some no good setting in fbx exporter try to put the C4D file directly in a subfolder of Asset or save it in from C4D hope you understand not sure of my English Regards Ah ok, now i understand what was meant with export import. And no, that was not the problem. I could place them as prefabs or normal meshes into the scene. Only when i wanted to use them as a detail mesh in the terrain script it didnt work.
Jul 23 '12 at 02:45 PM
Roop
sorry I can't help in this, :( I not attempt yet to use custom tree
Jul 23 '12 at 05:06 PM
Ingen
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