I am developing an iOS game that is designed to run on the iPhone 3GS, iPhone4, and iPad.
Does Unity provide a method to load higher resolution textures for the iPhone4/iPad and lower resolution textures for the 3GS? I'm basically looking for something similar in functionality to the "@2x" feature that Apple's UIKit provides. Ideally, this solution would work for both model textures and UI textures.
I could just use all high resolution textures, but then I would have to worry about the smaller RAM size on the 3GS. So, I'm looking for a more robust solution.
asked Sep 29 '10 at 12:26 AM
For model textures you just have to:
For GUI stuff mip maps are not desirable and in this case Resources.Load is your friend.
answered Sep 29 '10 at 09:05 AM