I keep getting this compiler error every time I run unity. It was happening in 2.6, so I decided to install 3, and it is still giving me these 2 compiler errors at start up.
Compilation failed because the compiler couldn't be executed!
and
Could not start compilationWin32Exception: ApplicationName='"C:/Users/user1/Desktop/Tyler's Stuff/Unity/Editor/Data/Mono\bin\mono.exe"', CommandLine='"C:/Users/user1/Desktop/Tyler's Stuff/Unity/Editor/Data/Mono\lib/mono/unity\smcs.exe" @Temp/UnityTempFile-80df6f864853a6343a359099d829c0da', CurrentDirectory='C:/Users/user1/Desktop/Tyler's Stuff/Unity3D Games/Unity 3 Testing/Assets/..' System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start () (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start () UnityEditor.Utils.Program.Start () (at E:/BuildAgent/work/68355d6e5d19d587/Editor/Mono/Utils/Program.cs:35) UnityEditor.Scripting.Compilers.ScriptCompilerBase.StartCompiler (BuildTarget target, CompatibilityLevel compatibilityLevel, System.String compiler, System.Collections.Generic.List`1 arguments) (at E:/BuildAgent/work/68355d6e5d19d587/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:65) UnityEditor.Scripting.Compilers.CSharpCompiler.StartCompiler () (at E:/BuildAgent/work/68355d6e5d19d587/Editor/Mono/Scripting/Compilers/CSharpCompiler.cs:31) UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at E:/BuildAgent/work/68355d6e5d19d587/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:37)
It's never given me this problem before.