My brother suggested I should transition from graphic arts to apps. To give you an idea, this is what I'm doing now ... http://www.clipartillustration.com.
I realized I might actually be able to do this. I presently work in python, c++, php (for server stuff) plus I do 3d animation and modelling, python scripting etc with Blender 3d.
I'm not too confident Blender 3d would allow me to create a very marketable app, so I'm here in unity3d asking for a little direction based on the above things I do.
I'd like to make an app using my existing characters, and hopefully even use some server-side programming to keep it social and interactive, with a full on website.
What skillset should I be looking at? What about my unity 3d budget? I hope to use python or c++, plus plenty of physics, so it appears I'll be paying some money! I hope to do all of my modelling in Blender 3d of course, but everything else in unity3d.
Your answers will be much valued and appreciated.
The question has been closed Jul 16 '12 at 12:38 AM by Jessy for the following reason:
Too subjective and argumentative