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[Closed] Need Advice on Direction for Apps

My brother suggested I should transition from graphic arts to apps. To give you an idea, this is what I'm doing now ... http://www.clipartillustration.com.

I realized I might actually be able to do this. I presently work in python, c++, php (for server stuff) plus I do 3d animation and modelling, python scripting etc with Blender 3d.

I'm not too confident Blender 3d would allow me to create a very marketable app, so I'm here in unity3d asking for a little direction based on the above things I do.

I'd like to make an app using my existing characters, and hopefully even use some server-side programming to keep it social and interactive, with a full on website.

What skillset should I be looking at? What about my unity 3d budget? I hope to use python or c++, plus plenty of physics, so it appears I'll be paying some money! I hope to do all of my modelling in Blender 3d of course, but everything else in unity3d.

Your answers will be much valued and appreciated.

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asked Jul 15 '12 at 11:18 PM

AO_Maru gravatar image

AO_Maru
-4 1

Suggest you use the FORUMS section of Unity, to start a good discussion.

the only real advice for you us "get the free version of Unity today, and start learning"

BTW Blender sucks, you should get and learn to use Maya. (Sorry, that is an ongoing in-joke here.)

Jul 16 '12 at 11:28 AM Fattie
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The question has been closed Jul 16 '12 at 12:38 AM by Jessy for the following reason:

Too subjective and argumentative


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asked: Jul 15 '12 at 11:18 PM

Seen: 246 times

Last Updated: Jul 16 '12 at 11:28 AM