Hai people. I'm making a game in Unity (what else would you be making) and I don't quite understand the error. Or at least how to fix it. So, does anyone of you generous little people know the solution?
Here's my/the code I wrote/written (I like using slashes, they look awesome).
If you find the solution, you get a telepathically taste-transmitted cookie (don't ask how I got your brain's phone number). And a smile. :)
First, you shuld place the declaration at the top of your script, it is easier to read.
I would think your error comes from the fact that GameObjectDisappear is an array but you do not provide any index in your destroy function.
This will go through the array and Destroy all objects.
You're giving the compiler incompatible data types.
You declare a variable
If you're not sure why this is a crucial distinction, now is a good time to read up on arrays -- Google around a bit, you should be able to find plenty of tutorials. In a nutshell, you are trying to assign a group of values to a variable which can only contain one value. The compiler is trying to tell you that it can't do that.
If you're only looking for the one object, you might use
Past that, I'm not sure what you're trying to do with this
answered Jul 14 '12 at 09:45 PM