I'm making a "Beast Helper" script, that save gameobjects list and tiling info for each lightmap, and you can restore it later. Everything seems to work, but I have a problem: LightMapSettings.Lightmaps cannot be resized... (The length property is read only).
I need to set the number of lightmaps from script, otherwise my script can cause Out of index errors when trying to set a number of lightmaps bigger than LightMapSettings.Lightmaps.Length...
Any ideas?? Thanks
Store the array reference in a temporary variable, resize it (Array.Resize - you can't modify .Length in a normal array either), then push it back into the variable
In c# it'd look something like this:
answered Sep 28 '10 at 12:35 PM