I dont know if this is actually possible, but I am trying to create a ArrayManager script that will be placed on the parent of two empty gameObjects and store their children in an array.
Then I want to use these two arrays in another script, but of course when you try this, it only grabs one instance of the script. Is there a way to set it up so that I can grab both arrays without having to make two scripts or do some weird setup where I grab the object I have the script on, grab its specific script, and use that?
Thanks!!