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Hi, i need to destroy an object if a statement is true. Im not using collider or ray on the object. I would like to have the code on one object, and destroy another object. The object i want to destroy is named and unique. How do i do this? i managed to destroy itself, but not the specific object. The info at Script reference is very sparse and i would love any info on the function destroy :) -Gravn
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The destroy function needs the reference of an object. It can be either a GameObject or a component. To find that reference, you have a lot of ways (Find, FindWithTag, FindObjectOfType, public var assigned in the inspector, OverlapSphere etc). You need to define clearly what trigger the destruction. A physic event, an input, time, something else ?
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