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How to set component property value at runtime not having components source?

For example we added go = gameObject.AddComponent("Halo"). ow we want to tweak go (Halo) at runtime. How to do such thing (for example to aimate it)?

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asked Jul 12 '12 at 01:51 PM

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asked: Jul 12 '12 at 01:51 PM

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Last Updated: Jul 12 '12 at 01:51 PM