Unity 3 iPhone Audio from Documents folder with www.audioclip

Hola,

Is it still true that Unity's built-in audio player can't play audio from the /Documents folder in iOS?

So I'd still have to use AVAudioPlayer?

ty

Julian,

I am loading ogg-vorbis formated files from the documents folder on my iPad and iPhone. I did this so my Audio engineer would be able to update sounds in my game while in development so I would not have to do a new build each time he wanted to change the audio clips.

Contrary to what the Unity web site (documentation) states, ogg-vorbis files seem to work just fine on iDevices when loaded via WWW. It is wav that cannot be loaded via WWW.

Here's a code snippet for you

 var www : WWW = new WWW("file://" + docPath + localPath);  
   yield www;   
   if(www.error == null){
        print("Loaded local bundle - instantiating :: " + www.assetBundle.mainAsset.name);
        Instantiate(www.assetBundle.mainAsset, Vector3(0, 0, 1.5), Quaternion.identity);
        print("INSTANTIATED FROM LOCAL");
    }

As far I know it should work.

how did you load ogg files from documents folder?

this is what i tried.

.........

    www = new WWW("file:///var/mobile/Applications/6832F66D-DC62-40A1-A026-2436F6479CE1/Documents/song.ogg");
    if (www == null)
        return null;

    return www.oggVorbis;

...........