I have a tree structure of data that I am using to store data.
The Top level data is a Scriptable object that is saved into the project, and the tree data itself is stored as serializable classes that have an unknown number of children (ye old N-ary tree).
This saves completely in Unity when I create the object, and change scenes and play. The data is all stored and completely fine.
When I reopen the project after closing however, I find the data truncated to a depth of 8. Is this a known limit to Unity's serialization system?
root/1/2/3/4/5/6/7 is saved. All of 7's children are lost.
asked Jul 10 '12 at 12:42 AM
Sounds a bit weird. There are no limitations like that as far as I know it.
answered Jul 10 '12 at 09:49 AM