A character in my game has her hair applied by combining a hair object with her skeleton. After combining, I can clearly see the hair object in her heirarchy and it has a "transform" attached.
I'd like to scale the mesh (it's a Skinned Mesh Renderer, not a regular Mesh) but using the transform does nothing. I'm not sure why, and I haven't been able to figure that out.
Is there some way to scale the hair mesh without using a transform, but instead using something like the "Mesh class"? It only seems to be for regular meshes (not Skinned Meshes) and it also doesn't seem to have anything related to scaling.
asked Sep 26 '10 at 04:46 AM
If your hair is skinned, then you should be able to scale the bones that it is skinned too (not the bone that hair-skinnedMeshRenderer is attached to).
You should be able to edit/modify mesh by modifying the vertices. This link should have some recourses about procedurally modifying meshes: http://unity3d.com/support/resources/example-projects/procedural-examples
answered Sep 27 '10 at 09:35 AM