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How do I make the mouse exclusive to the game? I am new to all this and still in school, but I cannot figure out how to make it so when you play the game the cursor goes away. We use dual monitors here and if I keep trying to look right the mouse goes off the screen onto the other monitor. It would be much appreciated if someone could help out. Thank you.
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Take a look at Screen.lockCursor. Updated to highlight web-player-specific behaviour:
Ok I added that in, but it does not lock it. I build and run the game and it opens in the unity web player but the cursor is still there and as I look left or right the cursor still moves off of the program. Any ideas for that or maybe I set up the script wrong or put it in the wrong place. Any ideas? Thank you.
Sep 24 '10 at 04:01 AM
James 6
What exactly does that mean? My understanding is that once you click in the window it will lock it in right? When I click in the screen my weapon fires but the cursor does no lock in. I'm still a little confused. Sorry for the inconvenience.
Sep 24 '10 at 05:00 AM
James 6
You need to lock it once the web player has focus, and every time it regains focus. I didn't include that in my initial answer because your question didn't mention that it was for the web player - sorry!
Sep 24 '10 at 05:26 AM
Marowi
Alright, I will give it a shot. I will let you know how it went on Teusday. Thank you for your help.
Sep 25 '10 at 03:40 AM
James 6
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