GUI sliders and iphone touching(iPhone)

http://www.youtube.com/watch?v=fprkcjH037Y

This is a visual representation of my issue... It's the best way to explain my issue because I'm not sure what to search for. The issue is that I have a slider on the iPhone and the iPhone standard assets touchpads on the screen. I can touch all three touchpads without an issue but when I touch the slider(supposed to scale my character based on the slider's value) while holding the left/right/jump touchpads the slider doesn't register that I touched it. Also, if I'm sliding the slider and hit left/right/jump it overrides the slider's initial touch. In the video I show that if you're holding the slider and touch the touchpads the slider thinks I'm trying to make the slider's value 0/minimum value because I touched below the slider. Any help will be much appreciated. Thanks

Not sure if this is going to help.. i have not run into this exact issue

seems like its only recording one touch, you can get other fingers using

iPhoneInput.GetTouch(0);
iPhoneInput.GetTouch(1);
iPhoneInput.GetTouch(2);

ect.

Also try to debug the touch id (i think its called fingerId or something) when the screen is hit, i remember some funky behavior with multi touch and the assignment of the id's.

Cool puzzle game btw!

Currently OnGUI controls do not support multitouch. You can simulate similar functionality by implementing your own control and registering touches via Input.touches (Unity 3.0) / iPhoneInput.touches (Unity iPhone 1.7).