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I was creating some sort of plane type HUD, since I want to rotate the plane, and it's not possible using the conventional way. I was looking in Unity and it seems that any of the shaders receive shadows, and I don't know why I can't disable it. When I look up my HUD looks darker (because of shadows). What can I do?
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You can untick "receive shadows" on the mesh renderer component, unless I'm missing something Edit: Okay, my bad... Here's another potentially useless suggestion: Maybe select the texture from the project panel and switch Texture Type to "GUI"? I did untick it. It still has a shadow when I'm facing the sun.
Jul 04 '12 at 10:51 PM
Ranger Ori
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i think you are talking about lighing, not shadows. texture changes light intencity when you are rotating in light-direction. so you just need shader that don't interacts lighting. for example, any unlit shader.
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use "transparent/diffuse" shader and uncheck shadow.
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