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this is the code of rotation of my monster but it turns 90 Degree more so how can i fix that?
(comments are locked)
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this is the code of rotation of my monster but it turns 90 Degree more so how can i fix that?
(comments are locked)
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asked: Jul 04 '12 at 09:27 AM
Seen: 127 times
Last Updated: Jul 04 '12 at 07:29 PM
Solved u can make an Empty Object then assign the script to it and rotate the enemy as want to be :D
If you have modeled enemy by yourself, I would rotate enemy model in modeller software.
you mean make sure the models axis are the same for both the modelling program and Unity ....
Another thing to check is if you have imported any animations with the model, turn them off or remove the animation component from the gameObject.
e.g. : http://answers.unity3d.com/questions/12732/Rotating-Objects-To-Face-Proper-Direction.html
Post your fix as an answer, then you can accept it. That would be helpful for future readers =]