I am using Unity 3.0.0f. I have been getting issues with some of my lightmapped geo. The UV's are created in Unity with Generate Lightmap UV's box. I have three scenes and certain pieces seem to be getting the stretched/overlapped lightmap UV's in each scene. There are vertical and diagonal lines on the object, if the object is transparent it will cast shadows of these lines. The geo, from what I can tell looks good as far as modelling goes. In fact some of them corrupted pieces are duplicates of other pieces that are working fine. Is there a way I can view the UV's?
asked Sep 22 '10 at 08:44 PM