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Hi I know that Particles/VertexLit blended can have realtime lighting in it but if the light is behind the particle it looks dark because no light can shine on it... in unity 3 in the tree-soft-occlusion-leaves shader it can except light from all angles... is there anyway to edit the shader Particles/VertexLit blended so that it can except lighting from all angles also??? thanks!
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Can't you just create a material with the particle "picture" in it, but give it the FX Glass? i am looking for a fix that works on unity basic :(
Oct 01 '10 at 06:02 PM
3dDude
Oh, I'll see what I can do...
Oct 01 '10 at 06:59 PM
AVividLight
Have you downloaded Unity3? There is a free version... I don't know if it includes FX Glass... Also, if nothing else works, I'll make you a 2D texture that should work as glass... Thats what I did before I bought Unity... -Let me know if you need anymore help!-
Oct 01 '10 at 07:56 PM
AVividLight
Did anything work? If you want I'll make you a 2D texture that should work as glass... Tell me what you think...
Oct 04 '10 at 06:18 PM
AVividLight
what do you mean a 2d texture for glass? as i said up top is that i want the smoke to except light from all angles like in the unity 3 grass...
Oct 05 '10 at 02:50 AM
3dDude
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