I have a 3d model with multiple animations files. I already checked the link here : http://unity3d.com/support/documentation/Manual/Character-Animation.html.
When I import my 10 FBX files, I have my main model and my 9 animations, but each animations got their own mesh, which is really heavy for nothing.
Is there a way to have a single model with 9 animations files? I really need to have my animations in seperate files.
asked Sep 22 '10 at 01:14 PM
If you're doing manual export to fbx, you could deselect your mesh and export only skeleton+animation when exporting animations from your modelling tool.
If you're doing automated export (or you don't want to do manual selection every time) you could write an AssetPostprocessor which deletes mesh from your models.
answered Sep 22 '10 at 02:58 PM