Health Bar in Custom Editor/Inspector

I’ve been learning Editor scripting for the last few hours and kinda have the hang of it. Right now, I’m trying to make healthbar using a [ProgressBar][1].
I have a health and max health variable is exposed in the inspector, and I can’t seem to figure out how use ProgressBar in a way to make the bar work properly.

I know that ProgressBar’s value has to be between 0 and 1, so I tried some math, but wasn’t successful.

ProgressBar ( (((health.intValue + maxHealth.intValue) / 2) /100.0), "health");

The above code snippet works well when the maxHealth value = 100. So I thought, why not change the “100.0” to maxHealth.inValue?

Well, The bar is filled when health and maxHealth is equal, but if I decrease health, it appears that ProgressBar snaps it’s own value from 1 right to 0, because the bar becomes completely empty.

I think you might just be over complicating this XD

First off the first parameter of ProgressBar is the position, so you might want to try that first.

Then for the value just do:

health.intValue/maxHealth.intValue

simple as that, if health is 50 and max is 100

50/100 = 0.5 Correct!

Remember try not to overcomplicate things :slight_smile: