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Need help with my player health. when the enemy collides with my player the health goes from 100 to 0 in 1 or 2 second. it drops fast and it will not reset the health back to 100. here are my java scripts. this is for a mobile game that i am working on. PlayerHealth Script: var enemyDead: boolean = false; static var playerHealth: float = 100; var LavaDeath: boolean = false; var enemy1: Rigidbody; var enemy2: Rigidbody; var prefab: Transform; function Start(){ playerHealth = 100; } function Update(){ if(playerHealth <= 0){ Destroy(gameObject); Application.LoadLevel(2); } } function OnGUI(){ GUI.Label(Rect(100, 100, 50, 50), "Player Health: " + playerHealth ); } function OnControllerColliderHit(hit: ControllerColliderHit) { if(hit.gameObject.tag == "Lever"){ hit.gameObject.animation.Play("PulledLever"); } if(hit.collider.tag == "Floor"){ hit.collider.animation.Play("Cube"); print("Floor Trigger Active!!!"); } if(hit.gameObject.tag == "enemy1" || hit.gameObject.tag == "enemy2"){ playerHealth -= 5; } if(hit.collider.tag == "LavaDeath"){ Destroy(gameObject, 2); print("Im On Fire!!"); Application.LoadLevel(2); } } EnemyScript: var thePlayer: GameObject; var enemyHealth = 0; var attackRate = 0.0; var attackTime = 0.0; var enemySpeed = 0.0; function awake(){ enemyHealth = Random.Range (2,3); } function Update () { var dist = Vector3.Distance(transform.position, thePlayer.transform.position); if(Time.time > attackTime){ attackTime = Time.time + attackRate; } } function OnControllerColliderHit(other: ControllerColliderHit) { if(other.gameObject.tag == "Player"){ enemyHealth --; print("Player Has Hit Me!"); } if(enemyHealth <= 0){ Destroy(gameObject); } }
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The health drops fast because it hits the enemy repeatedly. When it collides, it keeps on colliding, and that's what subtract the health so fast. So, create a boolean. Check if it hits the enemy. If it does, then subtract the health and wait 2 or 3 seconds until the health can be decreased once again. Hope this helps! Thanks Henry96 that did work!
Jul 09 '12 at 08:40 PM
jose_gomez68
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