How to texture fbx models in unity

Hello. am having a really hard time with getting texture on my models so is there a good tutorial or anyone have an idea on what to do. I have tried a lot of thing and have been working on this for a month or two. Thanks for all the help. (I use blender 2.6)

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asked Jul 01 '12 at 04:55 PM

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Hi Tyler i'm a former blender user.

Here is a great introduction to UV unwraping in blender : http://cgcookie.com/blender/2011/01/21/intro_uvmapping/.

Are you having problems unwraping, baking the textures or just exporting them ?

You can ask me questions about blender here : http://forum.unity3d.com/members/69756-Wentzel Be free to ask.


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answered Jul 02 '12 at 09:06 PM

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You can learn a lot just by seeing the texture asset files of the official Unity tutorials or any other projects that you can find, and playing around with them, specially because they also have textures with normal mapping and specular shaders too.

To get textures on the models you have to unwrap the model and get a kind of map. If you dont know what you should be searching for, search for "Blender UV unwrap tutorial" or something similar, ans specially look for some video links.

Hope this helped :)


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answered Jul 02 '12 at 04:34 AM

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asked: Jul 01 '12 at 04:55 PM

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Last Updated: Jul 02 '12 at 09:06 PM