We are in the planing part of a Unity project. I have some questions after reading up on available asset server information at http://unity3d.com/support/documentation/Manual/Asset%20Server
asked Sep 20 '10 at 07:31 AM
1) I'm not 100% sure, but it looks like the asset server wants to do things pretty rigidly by project. So if you want to version DDs and so forth, you're going to have to put them in your project, or create a dummy project, I guess.
3) I'm pretty dissatisfied with asset server, to be honest. I think it might be that as projects get larger, Asset Server is less useful than SVN, since SVN has basic things like locking that the Asset server does not. I have heard that it is possible to get SVN to work with the asset server, but I haven't been able to get anywhere with it yet.
The issue with SVN, as I understand it, is making sure you don't get clobbered by all the pesky temporary files unity generates.
answered Oct 11 '10 at 04:06 PM
answered Dec 12 '10 at 03:41 AM