I wanted to make a LEGO game on unity but I dont know how to get LEGO bricks into unity and I would use blender to make LEGO bricks but I want to be able to actually get real bricks into my game but i dont know how to do it.
Just build a lego brick in a 3D app, such as Maya, 3Ds Max, Cinema 4D ...? Then import it into Unity
What do you mean by "real" bricks?...
@oliver-jones.html is correct. You need to create them yourself in a modelling application. Btw, LEGO has really tight copyright restrictions, without their permit you can get in trouble even when you make a free game. I suggest to not use the trademark "LEGO" at all.
just make it based on lego not actually lego and never reference that your trying to make a lego game, but rather trying to make a game based on its mechanics. if its for personal use and never released i doubt you would get into any trouble
Answer by zombiegorilla
Jun 30, 2012 at 08:37 PM
There would certainly would be copyright issues. You can read more here : LEGO FairPlay Guidelines.
That said, if you are doing this a personal product and intending to release it or infringe in anyway on LEGO's IP, there are many ways to go about getting various LEGO parts into blender (and then Unity). You can use the LEGO Digital Designer to build models and export them to an ldraw format, and there are many tools that let you convert from that point. You may have to use use intermediate formats and tools depending on your OS and what you are going to do with them. There is plenty of info available on LDraw's site.
However they are primary designed as a tool for prototyping LEGO models and share building instructions and things that nature. They were not intended to be used for games (well... actually LU worked closely with LDdraw and their work was used in LEGO Universe.). So generally speaking if you actually want to use them in a game or animate them, you will have to clean up the exported parts A LOT. They normals are usually off, ploys not actually connected, some parts incomplete or missing, etc. But worse case scenario, they are great for giving a great starting point and reference, even if you have to completely rebuild them using the exported assets as reference.
Hope that helps! ZG
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