When i click the editor play button, the scene by itself pause an by event.
How fix the problem?
Sep 19 '10 at 07:21 PM
Sep 19 '10 at 11:26 PM
You edited the question to say "Solved". You should add the answer to your question as well. (Or if you'd rather not, then perhaps you should delete the question.)
Don't mark an answer as solved, ever. Just add your own answer to your question instead.
In you error console, make sure that the "Error pause" button is selected. If it is the game will automaticly pause on play when you have an error. I hope this helps :D Johnny
Feb 13 at 11:17 AM
Feb 13 at 11:05 AM
Runtime errors in your scripts can cause the game to pause, as can Debug.Break() statements.
Sep 19 '10 at 10:51 PM
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
Once you sign in you will be able to subscribe for any updates here
Answers and Comments
The best place to ask and answer questions about development with Unity. Check out our FAQ for more information.
To help users post good questions and use the site effectively we have posted a tutorial video. Please check it out.
asked: Sep 19 '10 at 07:21 PM
Seen: 1033 times
Last Updated: Feb 13 at 11:17 AM
How do I add a drop-down menu to an EditorWindow?
Member arrays not initialized in editor until after scripts are recompiled
Using Handles class
Getting Gizmos to draw in my editor window (tool)
Can I open EditorWindow from CustomInspector ?
Loading Assetbundles in Editor-script
How to define that the mouse it is not pressed in EditorWindow?
EditorWindow not working when defined in .net/mono Assembly.
leaking textures loaded from a dll