I have a scene with a lot of thin lines, so I want to have AA enabled.
It works great in the editor but when I try to build to a webplayer the AA doesn't work.
I have changed the quality settings for the webplayer, standalone and editor to point to the same quality (Fantastic).
It's odd too, because it does work perfectly when building a standalone.
I am not using any full screen shaders, and I am using Unity 2.6 (indie/free).
Any help appreciated,
Answer by Nkunleashed
May 16, 2011 at 12:35 PM
I'm having the same issue, but only in safari. I tested in firefox and the quality settings were working fine, but the anti aliasing in safari is not working. Help!
I meant to post this as a comment, but since I 'answered', my answer is to use Firefox instead of IE, Chrome, or Safari.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
To help users post good questions and use the site effectively we have posted a user guide. Please check it out.
Answers and Comments
No one has followed this question yet.
Question on Mipmap Bleeding / Banding Problem
How to correctly size Unity web player using aspect ratio?
AntiAliasing and WebPlayer
Deferred lighting: How to improve quality and anti-aliasing?
Anti Aliasing on Mobile