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I'm working on a serious game capabilities demo and am looking for some advice on ways to script something and the approach to take. I want to have some key decision points in the scenario where the player is asked questions and needs to select between a set of choices. Here's the current plan:
Well that's my thoughts, but there may be a better approach to take. Any advice or links to online resources would be much appreciated. I'm still learning my way around Unity 3D and I've never used sensing listeners in Unity 3D before, but have worked with similar scripting in the virtual world of Second Life with the LSL scripting language. Also if I use GUISkins, would I just do this all within the same scene or is there an advantage to breaking things up among several scenes when you're running a virtual environment? I wanted to avoid loading the same assets multiple times. My current game demo is setup with 3 scenes (start, game, and end).
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I thought it might help to include a link to the game WIP (work in progress) to give a visual. If you go forward through the explosion, you'll run across a flipped jeep with wounded soldiers. I put the next GUI screen up as a texture in world to show what the player will see when on a GuiSkin when the event is triggered as they approach the flipped vechicle. Here's the link: http://idisk.mac.com/dfliesen/Public/Unity/Marine4x4/Marine4x4.html