This is related to my previous question which I solved another way, but now I started on a new script and trying out a suggestion in my previous question, so now I'm stuck again...
'NullReferenceException: Object reference not set to an instance of an object spawnPickup+SpawnAnother$1+$.MoveNext () (at Assets\scripts\spawnPickup.js:13)'
PickUpManager - empty game object spawnPickup.js
pickup > cube
pickup is an empty game object with a rotate JS on it, and cube is the child, which has a collider , is trigger set
So basically I'm trying to store off the original location of the pickup. When it's destroyed I want to instantiate another one at it's orginal location.
I can then go into the level and drop these all over the place.
asked Sep 18, 2010 at 01:56 AM
Looks like the problem is that your 'originTransform' variable is storing a reference rather than a copy of the object's transform.
answered Sep 18, 2010 at 02:04 AM