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pass transform value to another script

This is related to my previous question which I solved another way, but now I started on a new script and trying out a suggestion in my previous question, so now I'm stuck again...

my error

'NullReferenceException: Object reference not set to an instance of an object spawnPickup+SpawnAnother$1+$.MoveNext () (at Assets\scripts\spawnPickup.js:13)'

PickUpManager - empty game object spawnPickup.js

var myPickup : GameObject;

function SpawnAnother(currentTransform: Transform){

 yield WaitForSeconds (1);
 Instantiate(myPickup, currentTransform.position, currentTransform.rotation);


pickup > cube

pickup is an empty game object with a rotate JS on it, and cube is the child, which has a collider , is trigger set

var collectSFX : AudioClip; static var originTransform : Transform;

function OnTriggerEnter (otherCollider : Collider) {

 if(otherCollider.gameObject.tag == "player"){

     audio.PlayClipAtPoint(collectSFX, gameObject.transform.position);
     var score = gameObject.Find("scoreDisplayer").GetComponent(displayScore).AddScore();    
     var puManager = gameObject.Find("PickUpManager").GetComponent(spawnPickup); 



/* static function StoreOrigin(otherTransform : Transform){

 originTransform = otherTransform;

} */

function start(){

originTransform = gameObject.transform; Debug.Log(originTransform.transform.position.z);


So basically I'm trying to store off the original location of the pickup. When it's destroyed I want to instantiate another one at it's orginal location.

I can then go into the level and drop these all over the place.

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asked Sep 18, 2010 at 01:56 AM

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Looks like the problem is that your 'originTransform' variable is storing a reference rather than a copy of the object's transform.

Try creating a copy of the original transform, I don't do javascript but I looked online and I think it should be something like:

originTransform = gameObject.transform.clone();
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answered Sep 18, 2010 at 02:04 AM

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Hey thanks. I couldn't find anything on clone. Isn't clone just instantiating? I think you gave me an idea though. I never knew about the reference thing. I think to keep it simple I will simply assign the position xyz values into ints and pass those to the spawner.

I will look into arrays as well. thanks

Sep 18, 2010 at 04:22 PM EndBoss
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asked: Sep 18, 2010 at 01:56 AM

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Last Updated: Sep 18, 2010 at 01:56 AM