just having a problem getting down to my project down to the 20MB download limit. The editor log says:
Complete size 26.4 mb 100.0%
I'm going to reduce the textures and thing but I was wondering if anyone knows how to reduce the included dlls I'm sure I'm not using them all. Also when I build it in XCode the app size goes to 43.7MB does anyone know why this happens.
asked Sep 16 '10 at 10:44 PM
I'm assuming you are using Unity 3.0. Simple checklist how to make your distribution as small as possible
answered Sep 18 '10 at 09:14 AM
To eliminate the included DLLs, don't use features that add them. For example, using System.Text.RegularExpressions adds about 1MB. (No, unfortunately there's no simple way I know of to know what adds DLLs and what doesn't.) The Unity engine adds some MBs, especially if you're building for both ARM6 and 7; then the whole engine is basically added twice.
answered Sep 16 '10 at 11:34 PM
Making a <20MB iPhone project with Unity is next to impossible I think unless you have something really really simple. Especially if you already on 18MB Textures! So, forget the 20MB and focus on getting your game really really good :-)
answered Sep 17 '10 at 01:31 AM