just having a problem getting down to my project down to the 20MB download limit.
The editor log says:
Textures 18.8 mb 71.2%
Meshes 162.2 kb 0.6%
Animations 0.0 kb 0.0%
Sounds 1.5 mb 5.8%
Shaders 0.0 kb 0.0%
Other Assets 49.0 kb 0.2%
Levels 91.1 kb 0.3%
Scripts 144.7 kb 0.5%
Included DLLs 5.6 mb 21.3%
File headers 40.4 kb 0.1%
Complete size 26.4 mb 100.0%
I'm going to reduce the textures and thing but I was wondering if anyone knows how to reduce the included dlls I'm sure I'm not using them all.
Also when I build it in XCode the app size goes to 43.7MB does anyone know why this happens.
Making a <20MB iPhone project with Unity is next to impossible I think unless you have something really really simple. Especially if you already on 18MB Textures! So, forget the 20MB and focus on getting your game really really good :-)
To eliminate the included DLLs, don't use features that add them. For example, using System.Text.RegularExpressions adds about 1MB. (No, unfortunately there's no simple way I know of to know what adds DLLs and what doesn't.) The Unity engine adds some MBs, especially if you're building for both ARM6 and 7; then the whole engine is basically added twice.