x


Unity switches MonoDevelop to .Net 3.5 constantly

During development, especially debugging, Unity's interaction with MonoDevelop (apparently by rewriting the project files) is being quite bothersome. When it rewrites them, it resets the Target framework to "Mono / .NET 3.5". (I've targeted .NET 4.0 to evaluate some software that uses default values, and the code builds and runs fine.) But, every time that Unity perceives a script change (or any asset change, perhaps), it rebuilds the project files, resetting that to 3.5. So, I have to click through the dialogs to change the settings back. It's time consuming!

Can anyone share how to prevent (or slow down) this behavior?

Thanks,

more ▼

asked Jun 27 '12 at 05:18 AM

PhilipATessier gravatar image

PhilipATessier
15 1 1 1

Hi, I would love an answer to this one too.

Oct 22 '12 at 12:57 AM TheRaven
(comments are locked)
10|3000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x376
x343
x269
x97
x24

asked: Jun 27 '12 at 05:18 AM

Seen: 617 times

Last Updated: Oct 22 '12 at 12:57 AM