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Adding WAV files via a ScriptableWizard

I have a large number of WAV files that I want to add as AudioSources on an object in my game. Rather than add them individually by hand, I thought I'd write a ScriptableWizard to do it, but I can't figure out how to go from a filename of a WAV file to an AudioSource. Can anyone please help?

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asked Sep 16, 2010 at 09:14 AM

malcolmryan gravatar image

malcolmryan
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asked: Sep 16, 2010 at 09:14 AM

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Last Updated: Sep 16, 2010 at 09:14 AM