Before updating to Windows 10 you may need to return your Pro license. More information here

Adding WAV files via a ScriptableWizard

I have a large number of WAV files that I want to add as AudioSources on an object in my game. Rather than add them individually by hand, I thought I'd write a ScriptableWizard to do it, but I can't figure out how to go from a filename of a WAV file to an AudioSource. Can anyone please help?

more ▼

asked Sep 16, 2010 at 09:14 AM

avatar image

101 9 10 35

(comments are locked)
10|3000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here



Answers and Comments



asked: Sep 16, 2010 at 09:14 AM

Seen: 699 times

Last Updated: Sep 16, 2010 at 09:14 AM