x


Is this the best approach for multiple costumes?

We're having unlockable outfits in our game, but the character is not customizable (so we don't need to worry about splitting the costumes into several pieces).

So I'm thinking the best approach is to ask my animator to create a basic nude mesh of the character, rig and animate that, and export the animations as a separate FBX file. Then he can model each different outfit as a new character, saving them as individual FBX files using the nude model as the basic template.

Does this sound like our best approach? I've seen a lot around the forums about storing all the costumes into one single FBX file and enable/disable each layer as needed, but this seems unnecessary and would result in a very large FBX file (especially as this is a mobile game). Maybe I'm missing something though?

more ▼

asked Jun 24 '12 at 08:02 PM

Essential gravatar image

Essential
480 48 65 79

(comments are locked)
10|3000 characters needed characters left

1 answer: sort voted first

In my game Voidkeepers I have one set of armor and use a material swap script.

Have another script call whichever material you want to change to(put this on the object you want to change materials on.).

See it in action here:Voidkeepers.

I don't usually do this, but here's the script:

var switchto = 0;

var material1 : Material;

var material2 : Material;

var material3 : Material;

var material4 : Material;

var material5 : Material;

var material6 : Material;


//--------------------------------------------------------------------------------------



function Material1(){

       renderer.material = material1;

}

function Material2(){   

       renderer.material = material2;

}

function Material3(){   

       renderer.material = material3;

}

function Material4(){   

       renderer.material = material4;

}

function Material5(){   

       renderer.material = material5;

}

function Material6(){   

       renderer.material = material6;

}
more ▼

answered Jun 25 '12 at 05:40 AM

kurotatsu gravatar image

kurotatsu
58 1 5 5

That's ugly. Put them all in an array and use an index call.

var materials = new Array();

function Start() {
    materials.push(material1);
    materials.push(material2);
    materials.push(material3);
    materials.push(material4);
    materials.push(material5);
    materials.push(material6);
}

function switchMaterial(n : int) {
    renderer.material = materials[n];
}
Jun 25 '12 at 06:11 AM Mizuho
(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x3806
x561
x21
x3
x2

asked: Jun 24 '12 at 08:02 PM

Seen: 392 times

Last Updated: Jun 25 '12 at 06:21 AM