Hi,
I have 3 rays set up to look in the left-diagonal, forward and right-diagonal directions. The forward and right-diagonal are working (detecting objects) but the left-diagonal is not.
I was wondering if anyone can shed any light on what the issue could be? The script is shown below:
Thanks
{
private Vector3 fwd = Vector3.zero;
private Vector3 diagonal_left = Vector3.zero;
private Vector3 diagonal_right = Vector3.zero;
void Start ()
{
fwd = transform.TransformDirection(Vector3.forward);
diagonal_left = new Vector3(-1f, 0f, 1f).normalized;
diagonal_right = new Vector3(1f, 0f, 1f).normalized;
}
void Update ()
{
RaycastHit hit;
Debug.DrawRay(transform.position, fwd * 500, Color.green);
if(Physics.Raycast(transform.position, fwd, out hit, 100) )
{
Debug.Log ("Front Hit!");
Debug.DrawRay(transform.position, fwd * 500, Color.red);
}
Debug.DrawRay(transform.position, diagonal_left * 100, Color.green);
if(Physics.Raycast(transform.position, diagonal_left, out hit, 100) )
{
Debug.Log ("Left Diagonal Hit!");
Debug.DrawRay(transform.position, diagonal_left * 100, Color.red);
}
Debug.DrawRay(transform.position, diagonal_right * 100, Color.green);
if(Physics.Raycast(transform.position, diagonal_right, out hit, 100) )
{
Debug.Log ("Right Diagonal Hit!");
Debug.DrawRay(transform.position, diagonal_right * 100, Color.red);
}
}
}