|
Hey guys and gals, I'm developing an app for a client that will require custom .zip data files (i.e. images, video, audio, folder structure, etc) to be downloaded to the iPad from a webserver and then unzipped on the iPad to the documents folder to be accessed later with http://system.io. AssetBundles are not an option as the user will be creating these ZIP archives through na desktop application. The unzipping works fine on local files (c:/whatever.zip) and I know who to use wwwform. Question: can WWWform be used in this manner? My tests seem to say no. If not is there a .NET library available I should be using? Anyone now of a commercial plugin/solution for this? Below is some pseudo code to illustrate:
(comments are locked)
|
|
You're trying to use the downloaded bytes as the path for the string - you may need to make a helper function in ZipUtil which takes bytes instead of a path (which just gets the bytes from the hard drive anyway from what i saw when checking for that class) @Mike - thanks will take a look. But can you tell me is this a standard way to do things. Is it OK to download ZIP files to an Apple iOS device an use them in Unity or is that a Mr. Jobs no-no offense?
Sep 14 '10 at 05:10 PM
Julian Glenn
I can't see why not unless they contain code of some kind
Sep 14 '10 at 05:15 PM
Mike 3
@Mike - coolbeans. Thanks for your time.
Sep 14 '10 at 05:32 PM
Julian Glenn
(comments are locked)
|
