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Multi-player is a part of my game - at the moment it consists solely of each of the players flying a spaceship around However, I noticed that when I tested it using the Editor on my PC and on my Android phone at the same time, the spaceship on my PC moved a fair bit faster than the one on my phone I'm using transform.Translate(0, 0, speed * Time.timeScale) Any ideas on why this is happening, and how I could go about rectifying it? Thanks
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Use speed * Time.deltaTime. timeScale is the speed that the game is running - nothing to do with the frame rate on the device. Ah thanks, I had a hunch that it would be something to do with framerate
Jun 22 '12 at 07:43 PM
Ben Ezard
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