Multi-player is a part of my game - at the moment it consists solely of each of the players flying a spaceship around However, I noticed that when I tested it using the Editor on my PC and on my Android phone at the same time, the spaceship on my PC moved a fair bit faster than the one on my phone I'm using
transform.Translate(0, 0, speed * Time.timeScale)
Any ideas on why this is happening, and how I could go about rectifying it? Thanks
asked Jun 22 '12 at 07:29 PM
Use speed * Time.deltaTime.
timeScale is the speed that the game is running - nothing to do with the frame rate on the device.
answered Jun 22 '12 at 07:31 PM