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Beast lightmapping - How to bake objects and use them with their lightmaps in a different scene?

is this possible ?

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asked Sep 13 '10 at 01:45 PM

Xin gravatar image

Xin
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Just use the lightmaps with a legacy lightmap shader, in the lightmap channel, unless you have some other shader available that uses lightmaps.

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answered Oct 24 '10 at 05:52 PM

purpleduck gravatar image

purpleduck
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I imagine that is doable via script to covert them in masses?

Oct 27 '10 at 11:54 AM Xin

Would also need to copy the lightmaps out as well,Cos they get replaced every time a new bake is initialised

Oct 28 '10 at 08:41 AM Xin
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asked: Sep 13 '10 at 01:45 PM

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Last Updated: Sep 13 '10 at 01:45 PM