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Just use the lightmaps with a legacy lightmap shader, in the lightmap channel, unless you have some other shader available that uses lightmaps. I imagine that is doable via script to covert them in masses?
Oct 27 '10 at 11:54 AM
Xin
Would also need to copy the lightmaps out as well,Cos they get replaced every time a new bake is initialised
Oct 28 '10 at 08:41 AM
Xin
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