Is it possible to store a texture(s) loaded at runtime for mobile platforms? It seems PlayerPrefs only supports shorter strings and numbers. Is using a storage engine like SQLite locally the only way?
asked Jun 22 '12 at 09:18 AM
You can put it in a file :) Save the file in persistentDataPath and you are good to go... If you really want to put it in PlayerPrefs then you can convert the byte representation of it to a string with Convert.ToBase64String() - note that this makes it bigger. Convert it back with Convert.FromBase64String().
answered Jun 22 '12 at 09:26 AM