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Is there a way to have a different Unity resolutions on iPhone 4 and 4S? Given that the 4 isn't really powerful enough to run some of my game at retina resolution. I think that I've read that it is not possible to change the resolution after the game initializes, so perhaps I need to modify the XCode project - any pointers or advice would be willingly received.
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You need to modify Then add this code to the top of the file: Though I'd prefer a better way of detecting an iPhone 4s
Jun 22 '12 at 08:47 PM
whydoidoit
QCARUnityPlayer::getInstance().QCARNotifyCreated((int)surface->w, (int)surface->h); return true; << this returns an error
Dec 20 '12 at 11:26 PM
StoneFish
Please don't post comments or new questions as answers. This is a known fault with the latest stuff where I believe Vuforia has changed to using targetW and targetH.
Dec 20 '12 at 11:29 PM
whydoidoit
Please note to anyone reading you SHOULD NOT take this function as is - please use the section marked //Start Modification up to //End Modification only - at any time in the future many other things in this function could change. Obviously U4 solves this problem by having it's own setting.
Dec 20 '12 at 11:31 PM
whydoidoit
I'm using 0.5 for most things to be honest. Looks fine to me :)
Feb 06 at 11:14 PM
whydoidoit
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