In an ordinary context, I don’t know why, the app worked again and I got the log, i don’t know if it’s normal :
2010-06-22 14:23:13.331 debug01UnityVuforia[2775:707] → registered mono modules 0x11b7f84
→ applicationDidFinishLaunching()
QCAR Extension version 1.5.10
2010-06-22 14:23:13.423 debug01UnityVuforia[2775:707] INFO/AR(2775) 2010-06-22 14:23:13: QCAR SDK version 1.5.8
Mono path[0] = ‘/var/mobile/Applications/42FBBB87-5546-45A1-B82A-FD26F9EC27EB/debug01UnityVuforia.app/Data/Managed’
PlayerConnection::Initialize
PlayerConnection constructor
Playerconnection 3
Waiting for connection from host on [192.168.61.101]…
Timed out. Continuing without host connection.
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56505
PlayerConnection::Initialize
Renderer: PowerVR SGX 543
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX543-63.14.2
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Initialize engine version: 3.5.2f2
Begin MonoManager ReloadAssembly
Platform assembly: /var/mobile/Applications/42FBBB87-5546-45A1-B82A-FD26F9EC27EB/debug01UnityVuforia.app/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /var/mobile/Applications/42FBBB87-5546-45A1-B82A-FD26F9EC27EB/debug01UnityVuforia.app/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/42FBBB87-5546-45A1-B82A-FD26F9EC27EB/debug01UnityVuforia.app/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /var/mobile/Applications/42FBBB87-5546-45A1-B82A-FD26F9EC27EB/debug01UnityVuforia.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: /private/var/mobile/Applications/42FBBB87-5546-45A1-B82A-FD26F9EC27EB/debug01UnityVuforia.app/Data/Managed/System.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/42FBBB87-5546-45A1-B82A-FD26F9EC27EB/debug01UnityVuforia.app/Data/Managed/Mono.Security.dll (this message is harmless)
- Completed reload, in 0.179 seconds
→ applicationDidBecomeActive()
2010-06-22 14:23:30.761 debug01UnityVuforia[2775:707] INFO/AR(2775) 2010-06-22 14:23:30: ImageTracker: Successfully created dataset
Successfully created data set.
Found Trackable named tarmac with id 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
DataSet:AddTrackables(DataSetTrackableBehaviour) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DataSet.cs:342)
DataSet:Load(String, StorageType) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DataSet.cs:153)
DataSet:Load(String) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DataSet.cs:124)
DataSetLoadBehaviour:Awake() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DataSetLoadBehaviour.cs:80)
(Filename: /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DataSet.cs Line: 342)
2010-06-22 14:23:31.022 debug01UnityVuforia[2775:707] INFO/AR(2775) 2010-06-22 14:23:31: ImageTracker: Successfully created dataset
Successfully created data set.
Found Trackable named stones with id 3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
DataSet:AddTrackables(DataSetTrackableBehaviour) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DataSet.cs:342)
DataSet:Load(String, StorageType) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DataSet.cs:153)
DataSet:Load(String) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DataSet.cs:124)
DataSetLoadBehaviour:Awake() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DataSetLoadBehaviour.cs:80)
(Filename: /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DataSet.cs Line: 342)
Found Trackable named chips with id 4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
DataSet:AddTrackables(DataSetTrackableBehaviour) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DataSet.cs:342)
DataSet:Load(String, StorageType) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DataSet.cs:153)
DataSet:Load(String) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DataSet.cs:124)
DataSetLoadBehaviour:Awake() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DataSetLoadBehaviour.cs:80)
(Filename: /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DataSet.cs Line: 342)
Trackable tarmac lost
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
DefaultTrackableEventHandler:OnTrackingLost() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DefaultTrackableEventHandler.cs:86)
DefaultTrackableEventHandler:Start() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DefaultTrackableEventHandler.cs:31)
(Filename: /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DefaultTrackableEventHandler.cs Line: 86)
Setting Unity version 3.5.2
StartQCAR
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
QCARBehaviour:StartQCAR() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARBehaviour.cs:372)
QCARBehaviour:Start() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARBehaviour.cs:227)
(Filename: /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARBehaviour.cs Line: 372)
2010-06-22 14:23:31.350 debug01UnityVuforia[2775:707] DEBUG/AR(2775) UIView has CAEAGLLayer class
2010-06-22 14:23:31.352 debug01UnityVuforia[2775:707] DEBUG/AR(2775) UIView does not respond to selector renderFrameQCAR
2010-06-22 14:23:31.353 debug01UnityVuforia[2775:707] DEBUG/AR(2775) Could not find a UIView with CAEAGLLayer layer class that responds to selector renderFrameQCAR
2010-06-22 14:23:31.360 debug01UnityVuforia[2775:707] DEBUG/AR(2775) UIView has CAEAGLLayer class
2010-06-22 14:23:31.361 debug01UnityVuforia[2775:707] DEBUG/AR(2775) UIView does not respond to selector renderFrameQCAR
2010-06-22 14:23:31.362 debug01UnityVuforia[2775:707] DEBUG/AR(2775) Could not find a UIView with CAEAGLLayer layer class that responds to selector renderFrameQCAR
2010-06-22 14:23:31.364 debug01UnityVuforia[2775:707] DEBUG/AR(2775) UIView has CAEAGLLayer class
2010-06-22 14:23:31.365 debug01UnityVuforia[2775:707] DEBUG/AR(2775) UIView does not respond to selector renderFrameQCAR
2010-06-22 14:23:31.367 debug01UnityVuforia[2775:707] DEBUG/AR(2775) Could not find a UIView with CAEAGLLayer layer class that responds to selector renderFrameQCAR
2010-06-22 14:23:32.172 debug01UnityVuforia[2775:707] INFO/AR(2775) 2010-06-22 14:23:32: Triggering autofocus not supported
2010-06-22 14:23:32.173 debug01UnityVuforia[2775:707] INFO/AR(2775) 2010-06-22 14:23:32: Setting the torch mode not supported
2010-06-22 14:23:32.176 debug01UnityVuforia[2775:707] INFO/AR(2775) 2010-06-22 14:23:32: Setting the focus mode not supported
Absolute number of Trackables: 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
QCARManager:InitializeTrackableContainer() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARManager.cs:282)
QCARManager:Init() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARManager.cs:173)
QCARBehaviour:Start() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARBehaviour.cs:233)
(Filename: /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARManager.cs Line: 282)
Absolute number of virtual buttons: 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
QCARManager:InitializeVirtualButtonContainer() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARManager.cs:319)
QCARManager:Init() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARManager.cs:175)
QCARBehaviour:Start() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARBehaviour.cs:233)
(Filename: /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARManager.cs Line: 319)
Trackable stones lost
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
DefaultTrackableEventHandler:OnTrackingLost() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DefaultTrackableEventHandler.cs:86)
DefaultTrackableEventHandler:Start() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DefaultTrackableEventHandler.cs:31)
(Filename: /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DefaultTrackableEventHandler.cs Line: 86)
Trackable chips lost
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
DefaultTrackableEventHandler:OnTrackingLost() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DefaultTrackableEventHandler.cs:86)
DefaultTrackableEventHandler:Start() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DefaultTrackableEventHandler.cs:31)
(Filename: /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DefaultTrackableEventHandler.cs Line: 86)
2010-06-22 14:23:32.211 debug01UnityVuforia[2775:707] DEBUG/AR(2775) UIView has CAEAGLLayer class
2010-06-22 14:23:32.213 debug01UnityVuforia[2775:707] DEBUG/AR(2775) UIView does not respond to selector renderFrameQCAR
2010-06-22 14:23:32.217 debug01UnityVuforia[2775:707] DEBUG/AR(2775) Could not find a UIView with CAEAGLLayer layer class that responds to selector renderFrameQCAR
Trackable stones lost
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
DefaultTrackableEventHandler:OnTrackingLost() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DefaultTrackableEventHandler.cs:86)
DefaultTrackableEventHandler:OnTrackableStateChanged(Status, Status) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DefaultTrackableEventHandler.cs:53)
TrackableBehaviour:OnTrackerUpdate(Status) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/TrackableBehaviour.cs:150)
ImageTracker:UpdateTrackablePoses(Camera, TrackableData, Int32) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/ImageTracker.cs:322)
QCARManager:UpdateTrackers() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARManager.cs:401)
QCARManager:Update(ScreenOrientation) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARManager.cs:223)
QCARBehaviour:Update() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARBehaviour.cs:274)
(Filename: /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DefaultTrackableEventHandler.cs Line: 86)
Trackable chips lost
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
DefaultTrackableEventHandler:OnTrackingLost() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DefaultTrackableEventHandler.cs:86)
DefaultTrackableEventHandler:OnTrackableStateChanged(Status, Status) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DefaultTrackableEventHandler.cs:53)
TrackableBehaviour:OnTrackerUpdate(Status) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/TrackableBehaviour.cs:150)
ImageTracker:UpdateTrackablePoses(Camera, TrackableData, Int32) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/ImageTracker.cs:322)
QCARManager:UpdateTrackers() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARManager.cs:401)
QCARManager:Update(ScreenOrientation) (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARManager.cs:223)
QCARBehaviour:Update() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARBehaviour.cs:274)
(Filename: /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/DefaultTrackableEventHandler.cs Line: 86)
→ force accelerometer registration
Setting camera clear flags to depth only
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
QCARBehaviour:UpdateCameraClearFlags() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARBehaviour.cs:464)
QCARBehaviour:Update() (at /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARBehaviour.cs:280)
(Filename: /Users/Lionel/Documents/Unity Projects/test3UnityVuforia/debug01UnityVuforia/Assets/Qualcomm Augmented Reality/Scripts/QCARBehaviour.cs Line: 464)