As the title says, I'm trying to get a quick reading of how many objects are in a trigger. Is there any quick way to do this?
It's possible this will work if put on the trigger object:
var objects : int = 0;
function OnTriggerEnter( other : Collider ) {
objects++;
}
function OnTriggerExit( other : Collider ) {
objects--;
}
You can then just ask the .objects variable for how many objects are in the trigger.