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Detailed render for far away objects?

Hello, I've got a problem, that a large material I have got, when rendered, half of it is finely detailed, and half of it is blurrly/not as detailed. (I have the camera pointing at it at a slant) As you would imagine, this is very off putting. Is there anyway, I can force my camera to render the whole of my material detailed?

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asked Sep 09 '10 at 10:07 PM

Nathan Bennett gravatar image

Nathan Bennett
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You're using bilinear filtering instead of trilinear. Switch it, and if that's not good enough, turn up anisotropy.

http://unity3d.com/support/documentation/Manual/Textures.html

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answered Sep 09 '10 at 10:30 PM

Jessy gravatar image

Jessy
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asked: Sep 09 '10 at 10:07 PM

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Last Updated: Sep 09 '10 at 10:07 PM