Very simple here, I know… But I think I’m lost.
I’ve coded a script to control my camera and here is what I do to handle mouse control:
void LateUpdate() {
if (camlock == false) {
_x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
_y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
Quaternion rotation = Quaternion.Euler(_y, _x, 0);
_myTransform.rotation = rotation;
}
}
It works pretty fine. But when player will press a button I’d like to force the camera position and orientation. I’ve tried using:
transform.rotation = Quaternion.LookRotation(my_new_rotation_vector3);
But the rotation is not good (due to the lateUpdate method computing _x and _y according to Input.GetAxis() I think).
Any idea on how I should do to force camera rotation? should I use quaternions? If yes how?
Thank you.