What techniques would help me replicate this style in a game?

I am wondering if anyone could help me identify the techniques used in this game (visual style) so I can add it into an iOS game. The folks who created it mentioned releasing it as a starter kit but never did. Please list any assets in the store, links to scripts, or just terminology that could point me in the correct direction. Again I need to be able to achieve this on mobile platforms. I have emailed the group that created this but I think it may be a dead project (no response).

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For example:

  1. Some kind of Antialiasing (does MSAA work on mobile?)
  2. A shader to get the translucent effect? Is it volumetric or subsurface of some kind (I am really new to shaders) this is what I am most interested in.
  3. I got the maths to make the cube roll (solved).
  4. The “Jello” effect I guess is a soft body of some kind? or maybe realtime mesh deformation?
  5. Soft shading on the cubes (is this just a normal lighting effect?)
  6. Realtime shadows AFAIK do not work on mobile so I would have to hack something together.

Here is a link to their page with a video: Video Link

  1. Native: Yes, but not for all. As post effect: Yes, but it’s expensive.
  2. Take a look in the Hard Surface plugin.
  3. Increasing the scale in two directions while decrease in the orher will make it looks good, but not perfect. Try Unity Modifiers for a better (but more CPU intensive) result.
  4. Yes, or can be a texture it you animate the UVs.
  5. Take a look in the Projector class.