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can terrain be dynamically deformed in unity. as in if i create an explosion can i show that the terrain is deformed due to its impact. or may be i have weapon that create holes in the terrain. can these things be done with unity.?
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of course you can. just use the SetHeights function and combine with splatPrototype.
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This has been asked before. http://answers.unity3d.com/questions/12337/is-in-game-environmental-changes-possible
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