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Hi is it possible to have a tangent normal map and a the texture of an object combined into one draw call
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With a single directional light. http://unity3d.com/support/documentation/Components/RenderTech-ForwardRendering Despite what that suggests, you can actually use normal mapping for up to four point lights in that first pass, too, but you have to write your own non-surface shader for it. Im not sure i understand how this combines the purple omage with a normal texture
Jun 17 '12 at 07:45 AM
reptilebeats
i still dont think i understand could someone please explain it a bit more
Jun 17 '12 at 06:30 PM
reptilebeats
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