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Tangent normal maps and textures

Hi is it possible to have a tangent normal map and a the texture of an object combined into one draw call

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asked Jun 17 '12 at 03:31 AM

reptilebeats gravatar image

reptilebeats
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With a single directional light.

http://unity3d.com/support/documentation/Components/RenderTech-ForwardRendering

Despite what that suggests, you can actually use normal mapping for up to four point lights in that first pass, too, but you have to write your own non-surface shader for it.

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answered Jun 17 '12 at 05:48 AM

Jessy gravatar image

Jessy
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Im not sure i understand how this combines the purple omage with a normal texture

Jun 17 '12 at 07:45 AM reptilebeats

i still dont think i understand could someone please explain it a bit more

Jun 17 '12 at 06:30 PM reptilebeats
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asked: Jun 17 '12 at 03:31 AM

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Last Updated: Jun 17 '12 at 06:30 PM