Small Text looks jagged and washed out or pixelated on Text Mesh object

I am in the process of learning Unity and graphics. I have a text mesh and arial font to display a paragraph of information in a small area of the screen. Because the letters are small, they look jagged and their edges are bleeding into the background. Is there a better way of displaying this information with the small letters so they look clean and crisp at any size I make them?

Thanks, Jeff

I use to set the font size to a large number and then decrease the size of the text mesh in the world.

Works just fine !

Import a font at a larger size and use that instead.

The SpriteText by EZGUI was what I used to eliminate the jagged, bleeding issues when displaying small text.