It seems too be very popular to use particles with smoke and flame thrower effects. we are trying to run our game on ios (eventually) and that means its best avoid particles. I understand you can get away with small particles, but:
A. this not the effect we want, particles have a fuzzy cotton candy look to it, we are doing a cartoon style 2d side scroller. Particles would clash with this style terribly.
B. the game will have high physics demmands on it, so we are looking to chop out any cpu processors wherever we can.
So we are looking for a script that can take an animated sprite,
I know this is a long list of needs, but suggestions on any of these behaviors would (few or many) will be appreciated.
Thanks for your help
I did a test of my own with a particle system I was able to achieve a decent flame thrower effect while only emitting 30 particles at any given time. It was pretty simple, by just adding a particle system component to my Gun Then using a Sprite sheet I found online as a texture. I messed with some of the emitter options and put in some very basic code to get it going. Below is a link to a video I recorded of the effect and some coding I used.