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How to read in Audio Input

Hi,

I'm building a visualizer in Unity and I'm just wondering if there is any simple way to read in audio from a user. For example, finding a song on the file system and setting it to an AudioSource in the project.

Any help with this would be awesome! I haven't seen anything about it yet.

Thanks!

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asked Jun 15 '12 at 09:40 PM

5outh gravatar image

5outh
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What platform? WebPlayer, Standalone, ...

Jun 15 '12 at 09:45 PM tomekkie2

Ideally, both. Any info on either would be great!

Jun 15 '12 at 09:51 PM 5outh
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1 answer: sort voted first

You definately would not be able to access the local files from the WebPlayer, but regarding the StandAlone see this post: http://answers.unity3d.com/questions/142323/accessing-the-local-computers-files.html

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answered Jun 15 '12 at 10:11 PM

tomekkie2 gravatar image

tomekkie2
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asked: Jun 15 '12 at 09:40 PM

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Last Updated: Jun 15 '12 at 10:11 PM