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Hi, I'm building a visualizer in Unity and I'm just wondering if there is any simple way to read in audio from a user. For example, finding a song on the file system and setting it to an AudioSource in the project. Any help with this would be awesome! I haven't seen anything about it yet. Thanks!
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You definately would not be able to access the local files from the WebPlayer, but regarding the StandAlone see this post: http://answers.unity3d.com/questions/142323/accessing-the-local-computers-files.html
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What platform? WebPlayer, Standalone, ...
Ideally, both. Any info on either would be great!