Graphical Errors on iPad and other devices but not in Editor (w/ example video)

Hello I am having an issue where some of my materials are showing up extremely bright almost glowing. Also I have some particles that are flickering very badly on device but not in the editor. The meshes are using the Mobile/Diffuse shader no Spec. I have tried adding the same materials to other objects and they show up fine in game.

I have tried recreating the meshes from scratch, re-importing, and different shaders to no avail.

Please check out a short example video

Any help would be greatly appreciated!

Alright I have solved these issues after receiving some information from the support team. The particle glitches were being caused by the shaders that the particles were using. Just needed to switch them to the mobile versions of the shaders and the particles showed up as they did in the editor.

The flickering textures were caused by not having the object scales not set to 1, 1, 1. There is a known issue in Unity where scaling an object to anything other than unit causes funky issues to happen like what are shown in that example video. To fix, you can either change the fbx import settings to scale your object to the desired size, or you can correct your object scale in an external package (like Luxology modo :)). Then the texture issues will be resolved.

I hope this helps someone these are some of those hidden issues that are completely unresolvable without some inside knowledge about Unity.